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by cod2war on 12 April 2017 - 791 views - 0 comments
Blender 101 - Blender 221: Hard Surface Modeling
Blender 101 – Blender 221: Hard Surface Modeling Duration 8h 23m Project Files Included MP4
Info: This is a project-based course where we will create Captain America’s motorcycle from the 2011 movie, “Captain America: The First Avenger.” I have taken photographs of the motorcycle at the Harley-Davidson Museum for use as our reference images. You will not only be introduced to new modeling tools, but you will be shown the techniques and strategies needed to tackle a larger modeling project such as this. In the end we will add materials and textures, as well as light and render the iconic motorcycle. 01. Reference Images 02. Starting the Frame 03. Continuing the Frame 04. Assembling the Frame 05. Finishing the Frame 06. Building the Rear Brace 07. Starting the Tires 08. Modeling the Front Fender 09. Creating the Rear Fender 10. Modeling the Gas Tank 11. Creating the Seat 12. Building the Front Fork 13. Using Paths for the Handle Bars 14. Modeling the Rear Cannisters 15. Creating the Flame Thrower 16. Modeling the Rear Lights 17. Building the Rear Rack 18. Using Booleans to Finish the Rack 19. Beginning the Engine 20. Circular Extrusions from Square Polygons 21. Continuing the Engine 22. Modeling the Engine Heads 23. Creating Tubes with Paths 24. Adding Details to the Engine 25. Modeling the Rocker Covers 26. Using Groups in Blender 27. Modeling the Exhaust Pipes 28. Finishing the Exhaust Pipes 29. Building out the Engine 30. Using the Bevel Tool 31. Building Complex Shapes 32. The Solidify Modifier and Booleans 33. Adding Details to the Left Side 34. Connecting Objects with the Path Tool 35. Beginning the Transmission Cover 36. Continuing the Transmission 37. Using Booleans to Finish the Transmission 38. Adding Detail with Paths and Solidify 39. Adding Geometry to Paths 40. More Tubes with Paths 41. Modeling the Headlight 42. Creating Coils and Springs 43. Using the Array Modifier for Spokes 44. Creating Tire Treads 45. Sculpting the Leather Saddlebag 46. Creating Base Materials 47. Adding Multiple Materials per Object 48. UV Mapping 49. Adding Image Textures 50. Finishing the Textures